package vmo;

import shared.Vec2f;

public abstract class Actor {

	public boolean m_visible;

	public abstract int getLayer();
	public abstract Vec2f getPosition();
	public abstract boolean hasPart(int part);
	public abstract int getSprite(int part);
	public abstract byte []getColor(int part);
	public abstract void Update(float dt);
	public abstract byte getFacing();
	
	
	
	
}
